XR On-Device Perception and AI

Over the past few years, the Extended Reality (XR) market has seen some significant shifts. After a wave of interest in smart glasses, on the back of Google Glass, and Virtual Reality (VR) headsets, on the back of the Oculus Rift, the market seemed prime for significant growth. And while XR has indeed matured and grown since that time, the focus areas and expected key use cases have not stayed constant.

Enterprise usage has focused on adding value in key areas. Remote assistance and training have been standout applications across enterprise verticals, with strong Return on Investment (ROI) and quick time to value. The consumer XR market has been less straightforward—VR has blossomed in media & entertainment, especially gaming, while Augmented Reality (AR) smart glasses have struggled to find footing. This is partly due to a lack of choice among consumer-targeted AR devices, combined with an unclear value proposition for potential buyers.

XR On-Device Perception and AI

Over the past few years, the Extended Reality (XR) market has seen some significant shifts. After a wave of interest in smart glasses, on the back of Google Glass, and Virtual Reality (VR) headsets, on the back of the Oculus Rift, the market seemed prime for significant growth. And while XR has indeed matured and grown since that time, the focus areas and expected key use cases have not stayed constant.

Enterprise usage has focused on adding value in key areas. Remote assistance and training have been standout applications across enterprise verticals, with strong Return on Investment (ROI) and quick time to value. The consumer XR market has been less straightforward—VR has blossomed in media & entertainment, especially gaming, while Augmented Reality (AR) smart glasses have struggled to find footing. This is partly due to a lack of choice among consumer-targeted AR devices, combined with an unclear value proposition for potential buyers.